
The game was met with mixed reviews upon release.

Mortal Kombat Trilogy introduces the Aggressor bar, which fills as the combatants fight (twice as much if the opponent is blocking). Once the bar is filled, it grants the character fast movement and greater attack damage for a short period of time. Many characters gained additional special moves. Some were simple edits of existing moves (such as Stryker throwing two grenades instead of one), while others were unused animations never implemented in their intended previous games. These special moves included MK Kano's Knife Spin move, MKII Kung Lao's Air Torpedo, Goro's Spinning Punch move, Raiden's Lightning that shoots from behind the opponent, and Baraka's Blade Spin move. Additionally, Shao Kahn gained a throw and grab-and-punch move, and Motaro gained a proper throw move. Sub-Zero's famous "spine-rip" Fatality reappears in the game, but is completely censored, as the screen blacks out with only the "Fatality" text visible.

This was due to avoid having to re-animate the fatality for this game. Trilogy adds the "Brutality" finishing move, which requires the player to perform an 11-button combo in order to rapidly beat on their opponent until they explode. (Brutalities have been previously featured in the Mega Drive/Genesis and SNES ports of UMK3.) All of the arenas that featured a Stage Fatality are featured in this game, except the Pit II.Īll of the battle arenas that were featured in MKII, MK3, and UMK3 are available in MKT, but only four backgrounds from the original Mortal Kombat were featured (Courtyard, Goro's Lair, the Pit, and the Pit Bottom). The PC, PlayStation, and Sega Saturn versions lack The Hidden Portal and Noob's Dorfen stages from MK3, while the Nintendo 64 version lacks Kahn's Arena and the Bank from MKII and MK3, respectively.Īlong with the Ultimate Mortal Kombat 3 roster, Trilogy adds Raiden and Baraka exactly as they appeared in Mortal Kombat II, with added running animations especially created for MK Trilogy.
